More Tiled Sculpting

stone_test
The texture here is tiling 9 times. The diffuse texture is pretty quick and dirty, but I think the normal map is doing the job I want it to.
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Tiled Cave Floor Sculpt Test

This is a workflow test. I’m trying to come up with a good way to create tileable textures starting with a Mudbox sculpt.

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Brick work

I tweaked my brick wall a bit so that I could add proper corners. It took a while to get a half decent normal map to render. There are still issues with the corners on the grout. Not quite sure what’s happening there.

Once I find a fix for the corners I’ll be able to bake out a better diffuse. I’m also going to look into how I can generate some kind of height map to mix with my normals in order to give it a little more depth.

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UDK Test Import

I obviously have some things to learn about UDK light maps. Part of the issue is definitely related to a lack of proper uv’s. On the plus side, it looks like I’ve got my scale right.

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This may still be blocking

As I’m modeling these things I’m discovering that some of the initial proportions I figured out are a little off. I feel like it’s coming together as a whole though.¬† Doesn’t really look like I did all that much to it tonight, but it’s progressing. Wish I had all day to work on this.

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Pieces continued

I’m continuing to make decisions about what to put where. I still have lots more trim to consider. After that it’s the top, bottom, and corners of the building. I’m still not completely sure how I will be exporting this all out to UDK. It can’t really be a million tiny pieces of trim. Hmm.

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More Pieces

I’m continuing to make sense of all of these pieces of decorative trim. There’s a lot of variation on the actual building. I’ll be simplifying it a bit for my version. I plan on sculpting into a few of these to get some of that neat ornate stuff that’s on the real building.

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Modular Bits

Started modeling on some of the essential building parts. The brick texture will get more love before it’s all over. The pattern is more or less there, though.

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Building Blockout

Here’s a rough block-out of the whole building complete with bad lighting and a stand-in 3dsmax tree. It’s built on a grid so things should fit together nicely in UDK.

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Rooftop Garden – Reference

Here are a few images I’ll be using for inspiration for the rooftop foliage. There will probably be more of this later on in the process. I’m also still deciding about whether to add some¬† street-level shops.

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